Hi, Im trying to learn octane in modo, I know the octane basics but cannot understand the management of the materials in the modo integration. Should I always create a modo material then convert? and if so, then if something changes?
Who knows a basic tutorial for modo?
thanks
noob tutorial
Moderator: face_off
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
Hi - did you watch the videos in the "For more information" section at viewtopic.php?f=34&t=42581? And I assume you have read the manual?
Paul
You don't need the Octane Override only every Shader Tree group - only add the Octane Override if you need to tweak the Octane material beyond what is possible from the automatic on-the-fly material conversion that happens from Modo Materials.Should I always create a modo material then convert?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Then I should know how to make modo materials?
because Im new to modo and I thought that as I´ll going to use octane didnt need to know how to use modo materials.
because Im new to modo and I thought that as I´ll going to use octane didnt need to know how to use modo materials.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
- createvfxinc
- Posts: 26
- Joined: Sat Nov 14, 2015 2:12 pm
Mood materials are straight forward for the most part and pretty powerful once you get the hang of things. If you're new to Modo I'd strongly recommend Richard Yot's shading video tutorials. While they're not free they are affordable and will arm you well for working with materials in Modo as well as Modo's renderer should you ever need or want to use it.
https://vimeo.com/richardyot
https://vimeo.com/richardyot
Win 8.1/ dual GTX 980 / i7 5960 4.2 Ghz
- createvfxinc
- Posts: 26
- Joined: Sat Nov 14, 2015 2:12 pm
That should have read 'Modo' materials (Auto-correct mishap).
Win 8.1/ dual GTX 980 / i7 5960 4.2 Ghz
Could I use ONLY octane overrides to texture in modo or I should first create a modo material then octane override?
If its possible what are de disadvantages?
I ask this because for me the way that modo creates materials is a mess.
If its possible what are de disadvantages?
I ask this because for me the way that modo creates materials is a mess.
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com
Yes, you can use just Octane Overrides. Just create an Octane Override for each Material group in the Shader Tree and edit the Override to get your final Octane material. There are a few users doing this. It's a long workflow (compared with the Shader Tree) for including images, since you need to add the image first (click the Mona Lisa button), then drag the clip into the Schematic.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
ok thanks, Ill try!
intel i7 3770k // 2 x Evga Titan Superclocked 6gb Vram // 16gb RAM
http://www.octavioalonso.com
http://www.octavioalonso.com