Select 'Current Selection' Camera in IPR?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Post Reply
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Is it possible to have Octane IPR automatically switch the camera depending on which camera is currently selected, rather than having to manually switch in the kernel settings?
current selected camera.jpg
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
User avatar
face_off
Octane Plugin Developer
Posts: 15736
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

That Kernel setting is actually the same property as the Render Camera in the Render item in the Shader Tree. So when you change the render camera, it should automatically update the camera used in the Octane Viewport.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
MrFurious
Licensed Customer
Posts: 529
Joined: Wed Oct 23, 2013 5:46 pm
Location: Melbourne, Australia

Thanks Paul that's what I was after. Also looks like each camera has it's own Imager settings that's very cool.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Post Reply

Return to “Foundry Modo”