sorry not octane related problem with render instances

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

maybe someone knows whats going on.

Since a few month I have the problem, that the cloner-setup gets
totally messed up, when checking render-instances.

I. have an object cloned linear to get a row/pattern and then that row is deformed
along a path via spline-wrap. Everything is fine until I check render-instances.
(but I need instances because of high polycount.)

I also get problems with render-instances in other situations.

Cannot remember having this kind of problems before.
Any idear?

thanks much!
MIke
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

just to illustrate.
And I'm sure that this worked with instances
without problems some while ago.
12.jpg
13.jpg

Anyone else maybe having this issue?

thanks
Mike
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi beppe,

its more complicated but similar to this.
14.jpg
I need a very long stripe with high dense polys links/elements, which are
already also cloned (first cloner without "render instances" checkt)

As soon as I check render instances (for the stripe) it breaks.

But checking "render instances" should normally not change the mograph setup?
Or I'm wrong here?

Or is it a problem with R17 maybe?
I'll check with earlier version.

thanks
Mike
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bepeg4d
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Ok, now I got it :)
here is a solution with instance object, the cloners does not have the render instance option active, only the instance objects have the option active:
Screen Shot 2015-12-04 at 13.01.20.png
ciao beppe
miohn
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Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

hmmm, totally confused now.
I will not understand, why my setup does not work.
Did it like this all the years.

When I try to place the spline-wrapper directly underneath the
original object, like in your example, it does not work.
Test_Rolle.zip
(150.41 KiB) Downloaded 100 times
regards
Mike
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

tried now with instance-objects, but same result.
As soon as they get "render instances" it fails.
What the hell .......
115.jpg
Test_Rolle_2.zip
(135.34 KiB) Downloaded 101 times

thanks
MIke
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bepeg4d
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Location: Italy
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Hi,
here is a different solution that deform the spline instead of the cloner:
Screen Shot 2015-12-04 at 16.49.09.png
Test_Rolle_3.c4d.zip
(171.34 KiB) Downloaded 99 times
I had to add an xpresso to avoid an unwanted rotation, but it should works if you fine tuning it for your needs, at least I hope so ;)
ciao beppe
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi Beppe,

oh thanks!

Cool idear to clone the instances (with render instances turned on) along a spline
and then wrap that spline around the helix!

Of course this helpes a lot, because I now can use render instances.

But anyway, do have any idear/explanation, why my setup (which worked for years)
does not work anymore?
Also some other mograph-stuff does not work anymore, when render instances are turned on.

thanks very much!
Mike
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aoktar
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I think this never works with render instances. Because you use Spline deformer. There is a logical mistake. You can't deform somethings which are render instances. Try to use cloner->object->spline
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