
Just one question about UV Channels. You can select channels 1 to 3 in the projection node, but only 1 seems to contain the the c4d UVs, the same way c4d is handling them.
The others seem to stay empty.
So can you use different UV tags (or material projections) in one shader?
If it´s not really working, it would be nice if you have a link filed for the desired UV tag (or link to a projecting texturetag) for those 3 channels.
Arnold has this feature, which I miss it very often within c4d.