linvanchene wrote:Right now I've given up on working with complex scenes because the lag I experience while doing so makes it incredibly frustrating.
To all those people having issues with
"lag":
Thanks for your advice, but...
linvanchene wrote:Did you make sure to deactivate the GPU that is assigned to your monitor?
On windows one GPU will always also handle your monitor AND all the other applications.
DAZ Studio will also need the GPU assigned to the monitor to display the interface.
Especially with high load scenes it is extremely important that the GPU who is handling the monitor and all other applications is NOT assigned as a render GPU in Octane.
Yes, I've made sure I've deactivated my display GPU.
linvanchene wrote:The GPU number in OsDS may not be the same number as displayed in the windows display selection or the Nvidia panel!
You can find out which GPU is assigned to your monitor and general application handling by opening up a lot of different software like photoshop with huge files and let videos run.
Then check in the OcDS tab each GPU separately which has the least VRAM available.
Disconnect that GPU in OctaneRender and use the other GPUs while working on your scene.
Yes, I know I have deactivated the correct GPU. For one, I'm pretty sure I wouldn't be able to game while running renders in the background if I was rendering on my display GPU, fairly certain I'd notice the performance hit.
linvanchene wrote:Other things to check and try out:
Make sure not to use the Iray live preview viewport at the same time as the OctaneRender viewport is open.
Nope, never opened it, ever.
linvanchene wrote:In general DAZ Studio OpenGL texture shaded viewport mode is not handling large scenes well.
I've disabled all OpenGL options in Daz, and as I previously mentioned the stuttering lag does not happen until I start rendering with the Octane plugin, until then I can move objects around without any issue. Further to this the stuttering matches the exact timing when the plugin updates the Octane Placement node while running a render.
linvanchene wrote:Use the wireframe mode for the OpenGL viewport with high count geometry scenes.
Nope, already tested that, doesn't do anything, as I mentioned the stuttering lag does not happen until I start rendering with the Octane plugin, until then I can move objects around without any issue.