We were talking about you here viewtopic.php?f=40&t=43907&start=30
"Real-Displacment-Textures"
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Subroutine49690

- Posts: 78
- Joined: Tue Apr 02, 2013 4:58 pm
No problem - it's clear, I'm not going to tell you the exact workflow - not yetdereksdigital wrote:This is looking really cool... and having the option to choose Normal or Displacement is nice. Excited for these to become available!
If you don't mind some questions-- What process did you use to capture the textures? Is there natural lighting baked-in, or was it compensated for during capture?
So...
first I really care about the light-situation when I record.
second, I have a light-canceling-process
...and to have enough dynamic for that I record HDRs
- Rikk The Gaijin

- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
I've made my own photogrammetry but I never reached this level of details. I'm curious about your method.
I might purchase some of those maps, if they are reasonably priced.
I might purchase some of those maps, if they are reasonably priced.
- Subroutine49690

- Posts: 78
- Joined: Tue Apr 02, 2013 4:58 pm
I try to find the same way like many other content-developers.
The product is so reasonably priced (hopefully), that even when you make it in same quality (and you will - sooner or later) it's a good deal.
A single material needs up to 20hours of work and I'll sell the pack of 26 textures for under 150 bugs.
I hope thats fair - if not I can shot my head ...sorry for that - didn't sleep so much the last month
Honestly I invested over 500 houres of work to produce and test it.

The product is so reasonably priced (hopefully), that even when you make it in same quality (and you will - sooner or later) it's a good deal.
A single material needs up to 20hours of work and I'll sell the pack of 26 textures for under 150 bugs.
I hope thats fair - if not I can shot my head ...sorry for that - didn't sleep so much the last month
Honestly I invested over 500 houres of work to produce and test it.
Subroutine49690 wrote:I try to find the same way like many other content-developers.
The product is so reasonably priced (hopefully), that even when you make it in same quality (and you will - sooner or later) it's a good deal.
A single material needs up to 20hours of work and I'll sell the pack of 26 textures for under 150 bugs.
I hope thats fair - if not I can shot my head ...sorry for that - didn't sleep so much the last month
Honestly I invested over 500 houres of work to produce and test it.
sounds pretty reasonable =) curious will there be a possibility to let's say buy a mat/two or three for let's say slightly more per material, if whole pack is not needed, when You need just pebles for the scene You're working on? (or for the sake of simplicity You're looking to sell packs only?)
- Subroutine49690

- Posts: 78
- Joined: Tue Apr 02, 2013 4:58 pm
Yes of course I'll sell single materials as well.
To make it more tasty I've got a video that is not published by now. I wanted to wait till the shop is online but here it is:
https://www.youtube.com/watch?v=1GDrB_5UmSI
cheers
To make it more tasty I've got a video that is not published by now. I wanted to wait till the shop is online but here it is:
https://www.youtube.com/watch?v=1GDrB_5UmSI
cheers
- fatrobotsneedlove

- Posts: 161
- Joined: Sun Sep 21, 2014 7:06 am
They really look great. Like Rikk I do some photogrammetry but haven't gotten results this good either. $5-6 per material seems reasonable.
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
- BorisGoreta

- Posts: 1418
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Why V3 isn't this done with V2 ?
Amazing, I want this !
Amazing, I want this !
