
We were talking about you here viewtopic.php?f=40&t=43907&start=30

No problem - it's clear, I'm not going to tell you the exact workflow - not yetdereksdigital wrote:This is looking really cool... and having the option to choose Normal or Displacement is nice. Excited for these to become available!
If you don't mind some questions-- What process did you use to capture the textures? Is there natural lighting baked-in, or was it compensated for during capture?
Subroutine49690 wrote:I try to find the same way like many other content-developers.
The product is so reasonably priced (hopefully), that even when you make it in same quality (and you will - sooner or later) it's a good deal.
A single material needs up to 20hours of work and I'll sell the pack of 26 textures for under 150 bugs.
I hope thats fair - if not I can shot my head ...sorry for that - didn't sleep so much the last month
Honestly I invested over 500 houres of work to produce and test it.