Cheers!bepeg4d wrote:You are welcome
It's quite normal to get nervous when the things does not work as expected
Happy GPU rendering
ciao beppe
DOH! I am still having alembic texture issues
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- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
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WIN 10 64 | Geforce 970| 16 GB
- photonreality
- Posts: 7
- Joined: Wed Dec 19, 2012 9:19 am
Have you been able to resolve the issue described in the first post?
It seems to be exactly the same problem that we have when exporting Alembic from DAZ.
Alembic export (original texture, mesh smooth on, no bump maps, etc):

Alembic export (UV test texture):

OBJ export:

We have tracked down the cause of this issue.
If you have mesh subdivision in DAZ set to anything above 0 all UV maps of that mesh are completely messed up during Alembic export / Octane import.
Also, the mesh itself is fine but triangulation in Octane is a bit different on Alembic/OBJ export/import:


It seems to be exactly the same problem that we have when exporting Alembic from DAZ.
Alembic export (original texture, mesh smooth on, no bump maps, etc):

Alembic export (UV test texture):

OBJ export:

We have tracked down the cause of this issue.
If you have mesh subdivision in DAZ set to anything above 0 all UV maps of that mesh are completely messed up during Alembic export / Octane import.
Also, the mesh itself is fine but triangulation in Octane is a bit different on Alembic/OBJ export/import:


- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
- Contact:
Hey!
Yeah, still having the issue and I was told by OTOY Support that there really isn't a fix per se, but they are working on it. I'll have to give your advice a try and see if it works -- if so, you've really done me a great turn and I humbly thank you!
Yeah, still having the issue and I was told by OTOY Support that there really isn't a fix per se, but they are working on it. I'll have to give your advice a try and see if it works -- if so, you've really done me a great turn and I humbly thank you!
WIN 10 64 | Geforce 970| 16 GB
- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
- Contact:
[quote="photonreality"]
We have tracked down the cause of this issue.
If you have mesh subdivision in DAZ set to anything above 0 all UV maps of that mesh are completely messed up during Alembic export / Octane import.
Also, the mesh itself is fine but triangulation in Octane is a bit different on Alembic/OBJ export/import:
hey --where would I find the area where I can alter the mesh subdivision in DAZ
We have tracked down the cause of this issue.
If you have mesh subdivision in DAZ set to anything above 0 all UV maps of that mesh are completely messed up during Alembic export / Octane import.
Also, the mesh itself is fine but triangulation in Octane is a bit different on Alembic/OBJ export/import:
hey --where would I find the area where I can alter the mesh subdivision in DAZ
WIN 10 64 | Geforce 970| 16 GB
- LuvMultimedia
- Posts: 79
- Joined: Mon Jul 22, 2013 8:38 pm
- Contact:
[quote="photonreality"]
Wait--I found it--thank you
Wait--I found it--thank you

WIN 10 64 | Geforce 970| 16 GB