Hey Guys,
For an upcoming project I was looking into the effect where two objects/materials (let's say a red and blue sphere) would merge like blobs (metaball effect).
In C4D I would use the proximity shader right? But how do I achieve this in Octane?
Does anyone know?
thx.
Two spheres merging with Metaball - Merging textures
Moderators: ChrisHekman, aoktar
Hi,
you could try to use a Dirt node to drive the effect, here is a simple example: ciao beppe
you could try to use a Dirt node to drive the effect, here is a simple example: ciao beppe