motion blur? how?
Moderator: juanjgon
Yep have it now, much faster but don't see much difference when increasing camera blur length...juanjgon wrote:Nope, I think that you are enabling the old "multipass MB". Don't do it !!! ... multipass MB should only be enabled for special cases (MB in some simulations or hair). It is really slow, and not useful at all to render MB in the 99% of the scenes.
You need to enable the MB in the camera and set the MB parameters in the render target like you can see in the attached images. The MB length is controlled also with the LW camera length parameter.
Thanks!
F
Hi there,
I've a motion blur issue with Octane and Lightwave/FiberFX...
When I put the Photoreal Blur in the Lightwave Camera Panel, no blur is affected on the fibers in Octane IPR and F9 rendering...
I can see the shape correctly blurred, but the fibers aren't blurred.
In the render target i've set all the MB options on. But the motion blur isn't active on the fur.
It's working with the MB Passes system, but it's extremely slow...
Someone could help me ? Is it a limitation ?
My Octane version is 2.24.2 with Lightwave 2015.3.
Thanks.
I've a motion blur issue with Octane and Lightwave/FiberFX...
When I put the Photoreal Blur in the Lightwave Camera Panel, no blur is affected on the fibers in Octane IPR and F9 rendering...
I can see the shape correctly blurred, but the fibers aren't blurred.
In the render target i've set all the MB options on. But the motion blur isn't active on the fur.
It's working with the MB Passes system, but it's extremely slow...
Someone could help me ? Is it a limitation ?
My Octane version is 2.24.2 with Lightwave 2015.3.
Thanks.
Sorry, currently the plugin can't support the native Octane hair motion blur in the FiberFX fibers. The FiberFX API available in the LightWave SDK doesn't export the fiber points motion vectors that an external render engine needs to support motion blur.
Currently your only workaround is to use the multipass motion blur feature. I know that with this feature enabled the render is going to become slower, but there isn't other solution to get motion blur in the FiberFX fibers.
Let's see if the next LightWave version has this feature. It has been requested long time ago.
-Juanjo
Currently your only workaround is to use the multipass motion blur feature. I know that with this feature enabled the render is going to become slower, but there isn't other solution to get motion blur in the FiberFX fibers.
Let's see if the next LightWave version has this feature. It has been requested long time ago.
-Juanjo
Thanks for your quick and precise answer...
I know that Lightwave 2016 will be shinny with a new pbr engine, they have to rewrite all pixel filter stuffs like hypervoxels and fiberfx with a more robust architecture...Hope they'll do all the changes and modifcations as fast as possible...I know Newtek...
Wait and see...
I know that Lightwave 2016 will be shinny with a new pbr engine, they have to rewrite all pixel filter stuffs like hypervoxels and fiberfx with a more robust architecture...Hope they'll do all the changes and modifcations as fast as possible...I know Newtek...

Wait and see...
Yes but not too differently so that Octane plugin still works, at least with little modificationsKVNOODLES wrote:Thanks for your quick and precise answer...
I know that Lightwave 2016 will be shinny with a new pbr engine, they have to rewrite all pixel filter stuffs like hypervoxels and fiberfx with a more robust architecture...Hope they'll do all the changes and modifcations as fast as possible...I know Newtek...
Wait and see...

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
