Hi all.
Can i assume that Octane Shaders do not display inside of maya's viewport?
With Textures in the Diffuse slot, it Just shows up White in the viewport 2.0 and Legacy.
I am on Maya 2015 and 2016.
GTX 280 6 Gig Mem
Dual Xeon
32 gigs Memory
Regards
Maya viewport - Octane Shaders
Moderator: JimStar
Yeah, I kinda remember they worked a while back at least to show the color texture of a material, but now they don't really do anything in the viewport.
It would be great if there was more previewed in the viewport or even better if Octane made a custom viewport like V-Ray has!
It would be great if there was more previewed in the viewport or even better if Octane made a custom viewport like V-Ray has!
Octane texture and diffuse color are displayed in the Legacy viewport (but it is called Legacy for a reason
)
thankfully this also works in viewport 2.0,
but only if you use the "opengl" mode,
if you use "directX" or "opengl core profile" modes, nothing is displayed, every Octane Material is always grey.
Anyway even when color and texture are displayed, this is not usable for real production work:
this was not properly implemented,
doesn't respect color management and textures are not even shaded...
So while waiting for this to be properly implemented,
I advise to override Octane material display in viewport 2.0 with Maya materials.
Look in the Help/tutorial section, in the "
you will find a very simple script to do that.

thankfully this also works in viewport 2.0,
but only if you use the "opengl" mode,
if you use "directX" or "opengl core profile" modes, nothing is displayed, every Octane Material is always grey.

Anyway even when color and texture are displayed, this is not usable for real production work:
this was not properly implemented,
doesn't respect color management and textures are not even shaded...
So while waiting for this to be properly implemented,
I advise to override Octane material display in viewport 2.0 with Maya materials.
Look in the Help/tutorial section, in the "
Overide Octane material display in viewport 2.0
" topic,you will find a very simple script to do that.
Pascal ANDRE