pinochio wrote:By baking you mean baking textures and mapping them using UVs on top of the geometry?Goldorak wrote:It's close - baking is worth the wait.I just tried feeding baked scenes back into the viewport and I get noise free diffuse lighting matching the original
Does it means I will be able to bake textures/color maps and export them in my game engine, Unity3D or Unreal Engine?
I`m asking about baking textures inside octane for almost 5 years now. I will love to be able to do that in 3.xx.
Thanks in advance for your answer.
Yes - and you can do this in engine with an imported ORBX scene + the new integrated plugin for UE4.