I saw another thread about this but not much discussion, so I thought I bring it up again. Is there anyway to round an edge with Octane? I specifically want to use Displacement of course and have the corners rounded. Think Stone/Rocks...
Can I use Dponts Shader somehow in the node tree? Thanks for any ideas.
Edge Rounding
Moderator: juanjgon
- 3dreamstudios
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- gordonrobb
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Try having smooth on and having the angle way up above 90 degrees.
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- 3dreamstudios
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No unfortunately that doesn't work well. Something is going on but not predictable and doesn't look right. Tried several numbers. 90-110
Anyone else with something?
Anyone else with something?
- gordonrobb
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- 3dreamstudios
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Hmm...yea UV is continuous to adjacent edges. Maybe I'll try again...or since my texture is more organic it's just not showing up as well. I will say though...would still like it smoother than what you show.gordonrobb wrote:this is what i get with smoothing angle of 100.
Is your UV continuous around the corner?
As for modeling it...

- gordonrobb
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You mean you want the edge to be rounded? You wont get that unless you have a round edge (modelled) are rounding in the normal map surely. There is supposed to be edge rounding, but I've never got it to work 

Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
- 3dreamstudios
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Only place I've seen it in Octane is under specular material. May have to model it...but can't do it with over 90 degree smoothing, as my model has the arch and the triangulation of polys causes some very weird smoothing issues when over 90. Shame really.gordonrobb wrote:You mean you want the edge to be rounded? You wont get that unless you have a round edge (modelled) are rounding in the normal map surely. There is supposed to be edge rounding, but I've never got it to work
Might try nurbs...
edge rounding in Octane has been garbage since it was first implemented. Despite the numerous forum threads on the issue it still has not been addressed
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145