Hey, set off a render last night with a realflow sim that was brought in as a bin mesh using the Realflow mesh loader for cinema..
Everything was fine as I set my lighting/cameras up, and the mesh was behaving as expected in the Octane Viewer - but on render it only loaded the first frame of my mesh and held it on a static frame for the rest of the animation..
Anyone else experienced this or have any solutions?
I noticed in RF2015 I can export my mesh as an alembic sequence - I was thinking this might be a workable solution, but not sure if Cinema recognizes alembic sequences, I think just alembic files....
cheers
Realflow mesh not rendering
Moderators: ChrisHekman, aoktar
Changes for 2.24.1 R3
- Fix: Geometry update problem with "Resend Only Updated Objects" option due a removed parameter.
- Fix: Geometry update problem with "Resend Only Updated Objects" option due a removed parameter.
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- jeffthomson
- Posts: 8
- Joined: Thu Oct 01, 2015 11:09 am
okay, probably should've checked that - thought I was on the latest release version, but wasn't
thanks
thanks
- jeffthomson
- Posts: 8
- Joined: Thu Oct 01, 2015 11:09 am
updated to 2.24.1 R3, restarted cinema - set off render, same issue..
- jeffthomson
- Posts: 8
- Joined: Thu Oct 01, 2015 11:09 am
Okay - little more playing, meshes from RF2014 are rendering fine, just meshes from RF2015 seem problematic/static... weird. Will look into it further.
EDIT: Okay - fixed the issue. For whatever reason it seems that the new Realflow 2015 default mesh naming convention is 'RKMESHX.#####.bin" when changed to "RKMESHX_#####.bin" it seems to render as expected.
Weird how cinema handles it okay, live viewer handles it okay, just not on render - anyway hope this helps anyone else with same issue.
EDIT: Okay - fixed the issue. For whatever reason it seems that the new Realflow 2015 default mesh naming convention is 'RKMESHX.#####.bin" when changed to "RKMESHX_#####.bin" it seems to render as expected.
Weird how cinema handles it okay, live viewer handles it okay, just not on render - anyway hope this helps anyone else with same issue.