Excluding light off of Mesh emission objects
Moderators: ChrisHekman, aoktar
- ChrisPettit
- Posts: 29
- Joined: Sat Mar 07, 2015 3:15 am
- Location: Phoenix AZ
- Contact:
Trying to get a monitor surface looking correct using mesh emissions. the problem is that I cant exclude other light sources from spilling light on to the mesh (I assume because its a diffuse material) and so its blowing out in unnatural ways. In C4D advanced render this isn't a problem because you can use the lumanince channel so it ignores other light sources. Is there any way of accomplishing this in Octane? thanks in advance:
www.digitalskye.net
Windows 7 XEON 16 Core, 32GB RAM, Nvidia GTX670
Windows 7 XEON 16 Core, 32GB RAM, Nvidia GTX670
- ChrisPettit
- Posts: 29
- Joined: Sat Mar 07, 2015 3:15 am
- Location: Phoenix AZ
- Contact:
wow was that easy, thanks so much for helping out a beginner!
www.digitalskye.net
Windows 7 XEON 16 Core, 32GB RAM, Nvidia GTX670
Windows 7 XEON 16 Core, 32GB RAM, Nvidia GTX670