OctaneRender™ Standalone 2.24.1

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Elvissuperstar007
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roeland wrote:My guess is VRay does something similar as this node graph:
dome + ground plane.orbx
You may go into that graph and replace the images in the two image texture nodes.

--
Roeland
hdr top, bottom a background
I'll check
https://cg-source.com/products_hdri_timelapse.php there's even a sequence
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
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change gamma of 1.0 hdr , this is the best of the existing HDR
https://cloud.mail.ru/public/DLvV/oytrohgby HDR
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
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Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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roeland wrote:My guess is VRay does something similar as this node graph:
dome + ground plane.orbx
You may go into that graph and replace the images in the two image texture nodes.

--
Roeland
You are the best!!!
it is necessary to insert into octane, we need to integrate
still need border Blur option
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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LuvMultimedia
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I can't seem to batch render image sin a sequence, e.g., render 1, render, 2, render 3 -- the images save on top of one another and do not render....
WIN 10 64 | Geforce 970| 16 GB
kavorka
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you need the %n in the filename for it to name the image based on the render target name and the %f for it to name it with the frame number.

Those % characters get replaced with what they are associated with. Hover over the template area and it will tell you what they are.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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LuvMultimedia
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kavorka wrote:you need the %n in the filename for it to name the image based on the render target name and the %f for it to name it with the frame number.

Those % characters get replaced with what they are associated with. Hover over the template area and it will tell you what they are.

Ohhhhhhh, Thank you Thank you so much!
WIN 10 64 | Geforce 970| 16 GB
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LuvMultimedia
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kavorka wrote:you need the %n in the filename for it to name the image based on the render target name and the %f for it to name it with the frame number.

Those % characters get replaced with what they are associated with. Hover over the template area and it will tell you what they are.
Would you mind giving me a screenshot (if you have time) as a reference so I know I am doing this right?
WIN 10 64 | Geforce 970| 16 GB
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LuvMultimedia
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kavorka wrote:you need the %n in the filename for it to name the image based on the render target name and the %f for it to name it with the frame number.

Those % characters get replaced with what they are associated with. Hover over the template area and it will tell you what they are.
so would it look like this " %n %f mirrors"
WIN 10 64 | Geforce 970| 16 GB
kavorka
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Joined: Sat Feb 04, 2012 6:40 am

make a new octane file, the default settings of the batch script will be there, copy and paste that. Just use that. you can add the "mirrors" where you would like, as long as it is before the .%e (that is the file type and needs to be last).
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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LuvMultimedia
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kavorka wrote:make a new octane file, the default settings of the batch script will be there, copy and paste that. Just use that. you can add the "mirrors" where you would like, as long as it is before the .%e (that is the file type and needs to be last).
Thank you -- it's workin' now -- you so rawk!
WIN 10 64 | Geforce 970| 16 GB
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