
I have about 50 stereo panos to link together for the completed tour.
Download and enjoy some supercar fun

http://www.360precision.com/lambo5.zip
Matt
360precision wrote:Here's a little 3 node tour with audio I made using stereoscopic panoramas shot with our Atome stereo rig. The blue lamborghini has an arrow hotspot that will trigger a sound effect as does the orange aventador at the end. I tried to replace the arrow with a speaker icon but only the arrow ever shows up
I have about 50 stereo panos to link together for the completed tour.
Download and enjoy some supercar fun
http://www.360precision.com/lambo5.zip
Matt
Yes it is. Technically, it should work with looping BG audio when the audio link is the same between nodes. I will have the devs look into this and confirm. One time audio is triggered by audio_intro, and that plays in a separate channel from the BG audio.ristoraven wrote:Is it possible to have continuous sound file between cubemaps? Tried to tweak the code a bit, unsuccessfully.
Thanks for the demo, loved it. It's so easy now to build really incredible experiences. ORBX along with GearVR really take my industry to the next levelregionfive wrote:Hi guys,
thanks for the code, it helped a lot to understand.
nice one @360precision. super quality stereo captures, I definitely need one of your rigs.
I´d like to share my work in progress scene with you:
http://www.regionfive.de/downloads/Phoenix_VR_LUA.zip
tell me what you think.
Question:
Will it be possible to build a closed app with a LUA sdk like Corona and utilize the orbx-player features inside that app?
So one can build promotion apps to put on gear vr oculus store?
It´s not really nifty if users have to download all the code and media to their orbx folder..
Will it be possible to build complex stereo huds with moving buttons and stuff?
cheers,
regionfive wrote:
I´d like to share my work in progress scene with you:
http://www.regionfive.de/downloads/Phoenix_VR_LUA.zip
tell me what you think.