Application and Plugin Error

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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skoeth
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Hi Ahmet,

lately my cinema is crashing constantly with scenes that worked before quite fine.
i read that this could be something with the vram but in this case its only few polys and only few bitmap texturs.
what i have is a ton of cinema noises in a very complex mixed materiel with lots of nested materials and a xpresso setup which is animating the noises and doing some userinterface stuff.
however it worked perfectly last week.

i build the scene with 2.24.0 and it started crashing, so i decided to update to 24.1 but its still crashing.
the error messages comes very irregular after switching the frame on the timeline or hitting the render button. usually after about 5 clicks it crashes.
when i open the log while letting it crash the last lines is always a different, so no specific one.

same thing happens when trying to open on another machine or when i copy everything into a new scene.
i'm working on a 5,1 macpro, gtx970 with up to date drivers.

do you have any experiences or suggestions what after a certain point might cause the problem?


thanks for you time,
jonas
MacPro5,1 OS X 10.10.3 | GTX TITAN Black, GTX 970, 3x GTX 780Ti, GTX 780
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aoktar
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You should post bugreport.zip. Also check Console and Octane Log windows.
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skoeth
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aoktar wrote:You should post bugreport.zip. Also check Console and Octane Log windows.
thanks for your reply.
i attached the bugreport and a screenshot of the log and the console.

jonas
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_BugReport.zip
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aoktar
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What do you read in picture?
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a1.jpg
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skoeth
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it says "1" as well.
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aoktar
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skoeth wrote:it says "1" as well.
What's yours?
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skoeth
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its set to "1" too
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aoktar
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skoeth wrote:its set to "1" too
But i see the crashes are occuring in "RenderShader". It's about the baking C4D shaders. Please check again.
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skoeth
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aoktar wrote:But i see the crashes are occuring in "RenderShader". It's about the baking C4D shaders. Please check again.
it is definitly set to "1". even when i try to change it it automatically switches back to "1".
one thing i just noticed it that its working fine when im rendering the scene in the picturemanager.
so is there any setting regarding the liveviewer that could cause the problem?
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aoktar
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skoeth wrote:
aoktar wrote:But i see the crashes are occuring in "RenderShader". It's about the baking C4D shaders. Please check again.
it is definitly set to "1". even when i try to change it it automatically switches back to "1".
one thing i just noticed it that its working fine when im rendering the scene in the picturemanager.
so is there any setting regarding the liveviewer that could cause the problem?
No. It's a global parameter. I'm not sure why it happens in just LV. But it's exactly related with RenderShader. You can test it by removing C4D shaders. Also maybe good to share some scene with me.
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