ORBX viewer 2.0

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Refracty
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awesome news
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Goldorak
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Refracty wrote:awesome news
We'll be posting a link to our first tutorial on this forum later today/tonight.

The project will illustrate basic JSON/Lua fields for the following:

- multi-channel audio (background, looped, intro, etc.)
- hotspots
- node navigation

Next week, we are preparing samples covering playlists, videos, overlays, fade in/out controls, blend functions and more.

In parallel, we are testing basic navigable/motion stereo cube maps from ORC automatically rendered and exported from the cloud service. ORC handles compressing and building an ORBX media file It supports inserting custom JSON into the package as well. An ORC generated ORBX media file can be put on any URL, downloaded by users and play as-is in the new app.
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therealjustlike
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good news, thanks for the update!!!
Will look forward to dissecting this soon!
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Refracty
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Will the first basic tutorial today cover how to overlay a stereo video cube tile on top of a long-lat stereo image in a loop?
JonathanWinbush
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Awesome news any visual reference would be a big help at this point.
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Goldorak
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I am waiting on the cube maps to finish rendering for the tutorial scenes.

In the meantime, here is a sample lua script with overlays, audio and navigation links:

Code: Select all


-- ORBX Media Scene description table
-- automatic working comments may be the best reason for lua over json
--------------------------------------------------------------------------------
-- any lua code can go here as long as this file ends up returning the scene table
--------------------------------------------------------------------------------

return {
	scenes = {
		{
			title 		= "intro", 
			url 		= "Video/Inro_LR.mp4",
			onDone	= "titlecard",
		}, {
			title		= "titlecard",
			url		= "Titles/title.png",
			audio_intro	= "Music/Title.wav",	
			onDone	= "entrance",
		},{
			title	 	= "entrance",
			url		= "entrace.png",
			audio		= "ambience.wav",
			audio_intro	= "2_audio_intro.wav",
			onAudioDone= "mainarea",
			onRollover  	= { 
					[0] 	= { link = "mainarea", overlay  = "arrow.png" },  -- rollovers have a yaw dir value as the index, default to 45 degrees unless fov= is specified
					[180] 	= { link = "exit_to_home", overlay  = "arrow.png", fov=120},  -- built in URL that exits the user to the parent home menu
  				  }, 
		}, {
			title	 	= "mainarea",
			url 		= "3_mainarea.png",
			audio		= "ambience.wav",
			audio_intro	= "3_audio_railing.wav",
			onRollover  	= { 
					[180] 	= { link = "entrance", overlay  = "arrow.png" },
  				  }, 
		},
}
scottsquires
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Thank you.
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360precision
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Feel like a donkey chasing a carrot :)

Matt
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Chriz
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360precision wrote:Feel like a donkey chasing a carrot :)

Matt
:D
http://www.C9W.de - Win10 - Dual E5 2620v3 - Display 1 GTX 1080 / Render 1 3090 RTX - 96 RAM - C4D MSA - C4D Plugin version: current - Standalone: current
ristoraven
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Looks nice, clean, simple and awesome.
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