I say this. You?JustinYounger wrote:No I mean instead of only a distance, we could plug in an object. Like the Focus Object in c4d's default camera. See screen shot attached.
aoktar wrote:It's currently possible since first version. Just use camera's focus object and disable autofocus.JustinYounger wrote:Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.
Thanks Aoktar!
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- JustinYounger
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[/quote]aoktar wrote:It's currently possible since first version. Just use camera's focus object and disable autofocus.JustinYounger wrote:Would be nice to get an easy focal depth box that would drop in objects and have it stay focused on. Just like the Focus Object works in the regular camera.
Thanks Aoktar!
I say this. You?[/quote]
Yes, thats it!
I mean that's working. So?JustinYounger wrote: Yes, thats it!
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- JustinYounger
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aoktar wrote:I mean that's working. So?JustinYounger wrote: Yes, thats it!
Weird, I cant get it to work...
@Aoktar: I think Justin means the Focal Depth inside the tag:

So we'd need that value (Focal Depth) to be driven by the Camera Object's Focus Distance:

Currently it doesn't work like that and Focal Depth in the Octane cam tag doesn't change.
cheers
brasc

So we'd need that value (Focal Depth) to be driven by the Camera Object's Focus Distance:

Currently it doesn't work like that and Focal Depth in the Octane cam tag doesn't change.
cheers
brasc
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It will cause deadlock, so not a good idea. If you leave Focal Depth=0, it will take the distance value from focus object. When you give any value this Tag will be active. Clear enough? Explained in manual also.brasco wrote:@Aoktar: I think Justin means the Focal Depth inside the tag:
So we'd need that value (Focal Depth) to be driven by the Camera Object's Focus Distance:
Currently it doesn't work like that and Focal Depth in the Octane cam tag doesn't change.
cheers
brasc
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Thanks Aoktar,
So this can't work in realtime with in the LV? Having to change values or select and deselect the tag makes it less useful.
The ideal situation would be to move the camera and the focus object stay in focus as you move and also if you move the focus object it remains in focus.
cheers
brasc
So this can't work in realtime with in the LV? Having to change values or select and deselect the tag makes it less useful.
The ideal situation would be to move the camera and the focus object stay in focus as you move and also if you move the focus object it remains in focus.
cheers
brasc
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Let's see the scene.brasco wrote:Thanks Aoktar,
So this can't work in realtime with in the LV? Having to change values or select and deselect the tag makes it less useful.
The ideal situation would be to move the camera and the focus object stay in focus as you move and also if you move the focus object it remains in focus.
cheers
brasc
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Octane For Cinema 4D developer / 3d generalist
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Thanks for the scene, I screen capped it to show you the issue:
Focal Depth issue
Can you see how it doesn't update as I scrub the timeline?
cheers
brasc
Focal Depth issue
Can you see how it doesn't update as I scrub the timeline?
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
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Yes, same behaviour here. Sometimes works. I'll try to fix. But have lot of things to fix. Let's see when they will finish.brasco wrote:Thanks for the scene, I screen capped it to show you the issue:
Focal Depth issue
Can you see how it doesn't update as I scrub the timeline?
cheers
brasc
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