Camera mapping adjustment

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

i am using a texture of a big piece of lawn on the ground plane of an exterior scene.
"Camera mapped" is ON, the projection is correct, but it only shows a small part of the whole texture.
How can i scale and position the texture correctly so that it matches my scene? Regular Transform doesn´t seem to work...
Attachments
lawn.jpg
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Please can somebody help me!
i really need some advice how to adjust the camera mapped image!
OTOY please can you offer a proper manual !!!!!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
abreukers
OctaneRender Team
Posts: 500
Joined: Thu Aug 18, 2011 12:28 am

gueoct wrote:i am using a texture of a big piece of lawn on the ground plane of an exterior scene.
"Camera mapped" is ON, the projection is correct, but it only shows a small part of the whole texture.
How can i scale and position the texture correctly so that it matches my scene? Regular Transform doesn´t seem to work...
hi gueoct, how about using a 3d transform for projection node itself? something like this:
projection_node_3dtransform.png
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

abreukers wrote:hi gueoct, how about using a 3d transform for projection node itself?
It actually works! Thanks a lot!
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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