i am using a texture of a big piece of lawn on the ground plane of an exterior scene.
"Camera mapped" is ON, the projection is correct, but it only shows a small part of the whole texture.
How can i scale and position the texture correctly so that it matches my scene? Regular Transform doesn´t seem to work...
Camera mapping adjustment
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hi gueoct, how about using a 3d transform for projection node itself? something like this:gueoct wrote:i am using a texture of a big piece of lawn on the ground plane of an exterior scene.
"Camera mapped" is ON, the projection is correct, but it only shows a small part of the whole texture.
How can i scale and position the texture correctly so that it matches my scene? Regular Transform doesn´t seem to work...
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