Feature Request: Change resolution in batch script

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kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

We have come across this a couple of times. We have about 30-40 render targets in our scene and want to do a batch render. Our client tells us they need a larger resolution, so we have to change the resolution on each target. Is there any way to add a resolution option to the batch script so it overrides the render target similar to the samples?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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roeland
OctaneRender Team
Posts: 1825
Joined: Wed Mar 09, 2011 10:09 pm

Hi,

Try using --film-width 1920 --film-height 1080. There is a full overview of the available parameters at https://docs.otoy.com/Standalone_2_0/?page_id=516.

--
Roeland
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Thank you, this will help. But this is more complicated than what the average user would want to do, or know how to do. Any way we could add the functionality to the script?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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bepeg4d
Octane Guru
Posts: 10467
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi kavorka,
changing the batch rendering script is a nightmare for me, too complex for my skill :)
But I have created a lua script that changes all the render target resolutions in one time:
Schermata 2015-09-17 alle 18.03.35.jpg
RTresolutions-02.lua
(5.45 KiB) Downloaded 822 times
could it be a good alternative solution for you?
ciao beppe
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

Yep!!

Still would be nice in the batch script but this is awesome!!!
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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