Feature Request: Change resolution in batch script
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We have come across this a couple of times. We have about 30-40 render targets in our scene and want to do a batch render. Our client tells us they need a larger resolution, so we have to change the resolution on each target. Is there any way to add a resolution option to the batch script so it overrides the render target similar to the samples?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Hi,
Try using
--
Roeland
Try using
--film-width 1920 --film-height 1080. There is a full overview of the available parameters at https://docs.otoy.com/Standalone_2_0/?page_id=516.--
Roeland
Thank you, this will help. But this is more complicated than what the average user would want to do, or know how to do. Any way we could add the functionality to the script?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Hi kavorka,
changing the batch rendering script is a nightmare for me, too complex for my skill
But I have created a lua script that changes all the render target resolutions in one time: could it be a good alternative solution for you?
ciao beppe
changing the batch rendering script is a nightmare for me, too complex for my skill
But I have created a lua script that changes all the render target resolutions in one time: could it be a good alternative solution for you?
ciao beppe


