Is there a way (Besides putting a plane in your scene and mapping an image onto it, as that adds a whole shadow casting light blocking element into your scene)
That one can put a backplate behind your image? And still use an HDR to light your scene.
I put this image in and I understand why it will not seam up... just hoping there is a work around
Thanks
Peter
Seamless Backgrounds without HDR Maps (Backplates)
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- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
There's a trick to render an alpha pass for compositing:
http://www.refractivesoftware.com/forum ... ick#p16227
Radiance
http://www.refractivesoftware.com/forum ... ick#p16227
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Thanks. Will try this out.
Backplates coming in later releases I'm sure.
Peter
Backplates coming in later releases I'm sure.
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
yeah, with an alpha channel in your output render you will be able to easily composite.p3taoctane wrote:Thanks. Will try this out.
Backplates coming in later releases I'm sure.
Peter
however, that trick linked to works quite well, i've heard of quite a few people using it on the forums.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Awesome
Many thanks
Many thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800