Turbo smooth render iteration not working with octane

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jim99
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Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

My problem is mesh/turbo smooth modifiers, does not update when octane viewport renders .

For example I have set my turbo smooth modifiers render iteration 2, when octane renders it doesn't apply the iteration 2 to the object
We need this feature, since our production files are huge, if we turn on turbo smooth modifiers on in view port it will be impossible to move
around in the viewport also crashes max in some cases.

I am wondering if there are anyway to work around it ?


Do I need to export the animation into standalone version and add smooth to it ? Can someone at 3dsmax plugin department help me with this ?

Thanks

Jimmy
gueoct
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jim99 wrote:...... if we turn on turbo smooth modifiers on in view port it will be impossible to move around in the viewport .....
As soon as you hit "render" you can´t move around in the viewport anyway, right?
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HHbomb
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Select your object and in octane properties check "Movable proxy" and run octane viewport
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

HHbomb wrote:Select your object and in octane properties check "Movable proxy" and run octane viewport
You are right. Of course that works. But as far i understood, jim99`s question was about iterations at render time. (?)
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
jim99
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Joined: Wed Aug 19, 2015 6:07 am

No my question is about Turbo smooth modifier / render iteration function - It should subdivide geometry only at render times which works with vray and all other renders
but not Octane, this is like a basic function in 3dsmax for fast previews when you are working in a complex scene.
gueoct
Licensed Customer
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Yeah, that´s a pity!
Last edited by gueoct on Sat Aug 29, 2015 7:19 pm, edited 1 time in total.
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Dom74
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be sure to turn on "use render objects setting" in kernel panel.
Attachments
use render obj setting
use render obj setting
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gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

Wow, Thanks a lot for that hint!
I must say i t again: Octane Manual is a shame!!!!!!!
i haven´t seen any other software that is so poorly documented........
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
jim99
Licensed Customer
Posts: 74
Joined: Wed Aug 19, 2015 6:07 am

Thank You Dom, we spend 1 week search forum for this function, it could be simply included in the manual ....
But it doesn't seems be to update on the fly. Once you set it, if you want to change render iteration again, you will have to on and off tubosmooth to update it.... It will be great to fix that issue..
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