Dirt: ignore bump setting?

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sdanaher
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Hey, is there a way for the dirt shader to ignore bump maps? I just want it to be applied to geometry regardless of the bump map applied.
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gordonrobb
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Not sure I understand the question :)
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grimm
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You could try a mix node and separate the textures, if I got the problem correct.
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glimpse
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exactly =) use mix material! that should help =)
sdanaher
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gordonrobb wrote:Not sure I understand the question :)
when you apply a dirt shader it gets applied in the crevices of your bump map as well as the geometry, which you may not want.
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sdanaher
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glimpse wrote:exactly =) use mix material! that should help =)
Aren't you also blending all channels though with a Mix material? So I can't get 100% of the diffuse of mat1 and 100% of bump of Mat2. I'd only ever get a proportion of each, eg 50% of the dirt darkness and 50% of the bump (or 80/20, 70/30 etc).
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aoktar
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sdanaher wrote:
glimpse wrote:exactly =) use mix material! that should help =)
Aren't you also blending all channels though with a Mix material? So I can't get 100% of the diffuse of mat1 and 100% of bump of Mat2. I'd only ever get a proportion of each, eg 50% of the dirt darkness and 50% of the bump (or 80/20, 70/30 etc).
you can use same texture in both material, also possible to use a multiply node with floattexture>1.0 to exaggerate the bump effect.
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sdanaher
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Float >1 is a good tip. I'm finding bump maps difficult generally though, switched to Normal maps.
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