Is there a way to quickly reogranize the nodes of a texture in the assembly view so they aren't all stacked on top of eachother? Just a pain on some of the big livedb textures when I have to go back and move them all so I can see what goes to what...
Thanks!
Texture Node Layout?
Moderator: face_off
The LiveDb material presets should already be layed-out. Are you using the most recent version of them? Is there a specific LiveDb preset you can name which is not layed-out?Is there a way to quickly reogranize the nodes of a texture in the assembly view so they aren't all stacked on top of eachother? Just a pain on some of the big livedb textures when I have to go back and move them all so I can see what goes to what...
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I tried a couple of them. They aren't completely stacked in one spot and have a decent layout. Here are some pictures to post what I mean.
Like I said, not a huge deal. But just something I have to do every time I use a live db texture to adjust the values.
I havent updated my live db. I will do that now.
Thanks Paul
If you see this too. I sent you a new scene in a private message to try with the render problems I have been having.
Like I said, not a huge deal. But just something I have to do every time I use a live db texture to adjust the values.
I havent updated my live db. I will do that now.
Thanks Paul
If you see this too. I sent you a new scene in a private message to try with the render problems I have been having.
Win 10, Threadripper Pro, Dual 3090s
I will add a little more Y offset to each node. The Modo API does provide any means to determine the actual size of a node, so that plugin tries to work it out via a calculation, but you can see it's not that accurate.I tried a couple of them. They aren't completely stacked in one spot and have a decent layout. Here are some pictures to post what I mean.
Like I said, not a huge deal. But just something I have to do every time I use a live db texture to adjust the values.
Yes - I've had a look at this but need to do some more work. The main issue is that the plugin is treating each of the 7000 Proto instances as separate meshes, rather than putting them all in a scatter. It /think/ this is probably a plugin bug, but it will take some more time to work out exactly why this is happening. Sorry for the delay.If you see this too. I sent you a new scene in a private message to try with the render problems I have been having.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question