Here is the tyre material setup. Actually the roughness is what makes the surface semi-wet. Just stretch any noise procedural texture, and the black parts will become shiny and white will be more rough thus reflecting less, that's what gives the road these small "pools" of water. for the tyres i just stretched it along the tread axis in max and that gives a feeling of the wheel wear. I also attach the tyre texture (mine) and bump texture (free over net).
Thanks Radiance and the whole team!
Williams FW11 1986 WIP
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Monaco 1986! The notorious narrow F1 race with the tight dark tunnel...
I'd like to submit this one, but i don't know if i have enough time to complete it...!
And the motion blurred is my favourite one, but i know it's not allowed as it was made with photoshop as post
i left it bake for 1hr40mins at full 16000 samples (GTX275) , but we all accept that hdr as lights is not the way to do it (yet) and this is what produces the fireflies still visible on the road. But still i think it all blends well together. Can't wait for 2.3!
I'd like to submit this one, but i don't know if i have enough time to complete it...!

And the motion blurred is my favourite one, but i know it's not allowed as it was made with photoshop as post

i left it bake for 1hr40mins at full 16000 samples (GTX275) , but we all accept that hdr as lights is not the way to do it (yet) and this is what produces the fireflies still visible on the road. But still i think it all blends well together. Can't wait for 2.3!

I just created an HDR image in photoshop, set the exposure up high (somewhere at +6) saved it and loaded in octane, where you can play with the gamma and power to fine-tune it. But that's not the efficient way to do it, i was just impatient for the area lights 

looks great 
i'd submit both the motion blurred one and the non-postprocessed one if you're submitting to the still comp.
not sure what the jury members will say about the post-processed motion blur as it's not in the rules...
Radiance

i'd submit both the motion blurred one and the non-postprocessed one if you're submitting to the still comp.
not sure what the jury members will say about the post-processed motion blur as it's not in the rules...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- thedreamers
- Posts: 23
- Joined: Thu May 20, 2010 9:01 am
love it!! maybe u can add more grains to the tyres like that :
http://www.gallery.j-sakurai.net/img/20090928.jpg

http://www.gallery.j-sakurai.net/img/20090928.jpg

Win 7 x64 | Geforce 9800GTX+ | Quad 3.0GHz | 6GB