Octane Shortcuts v4.3 released!

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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oguzbir
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Hi Guys,
With many thanks to Jimstar and team, finally pushing forward the maxscript compatibility.
I have now updated my shortcuts script for max.
The script has been rewritten for the OctaneRender® for 3ds max® v2.23.2 - 2.2 [TEST] And tested with 3Ds Max 2016.
With the new update It's now much more effective and will speed up your workflow.
Since it isn't practical to put all buttons on one UI, I focused on the settings I used most.
Check the below image for better understanding
Octane_ShortCuts_v4.jpg
NEW UPDATE v4.3
What is new :
- Fixed a fatal script error causing crash at start if you change the Aperture or Exposure or Gamma settings and if the render dialog window is closed.
- Some other internal scripting fixes.


NEW UPDATE v4.2
What is new :
- Initial Library is now set as Max2014 compatible. Making it work with both Max 2015 and 2016.
Please make sure you copy the Scene_HdriV4.mat supplied with the file in C:\OctaneShortcuts
- Added a new button. Making it able to set Octane viewport to 1/10th of the production VFB size
- Now the script works with 2014, 2015 and 2016
- You can download the new version from the link below.

Lastly, I'd like to thank Jorgensen making a generous donation. Next time beer rounds are on me, mate. Cheers. :)

What is new :
- You can now toggle Clay mode, Alpha Channel, Premultiply Alpha Chan and Viewport Background with a single click.
Using Checkbuttons will also let you see if these settings are enabled at that point or not.

- Also you can adjust the Aperture, Exposure and Gamma setting on the fly. they work without a lag.
And update the value to the render settings once you let go of your mouse button. There is a bit of a lag once you make changes in these values.
Because it updates the scene render dialog box. If you close the Render Setup window there'll be no lags.

- Another great thing about it is that you can now set the Octane viewport size to equal/half/quarter size of the production render size, instantly.
Which I thing it's great when dealing with large scenes.

- I dropped the support for creating targeted IES lights. Because there are issues that needs to be addressed with the core of standalone and also max plugin.
So once the targeted IES lights are introduced. I'll add a button for it.

All other buttons are pretty straight forward. And you'll get used to it in no time.

There are few changes in the installation of the script.
Now the necessary files (like HDRI's and mat. lib. and script logo ) has to be copied to C:\OctaneShortcuts
To install the script Just drag and drop the Mzp file to your max viewport.
Then assign the script to the toolbar you like.
Please read the readme file I attached.

I would recommend you restart max after you install the script.

One last thing. At first I've been creating this script for myself only. Now since I've been sharing this with you, I tend to write this with caution and error free.
So if you care to buy me a beer or two or want to support me. I would say no if you want to donate me.

Grab the copy from the link below.
http://www.oguzbir.com/OctaneShrtcts/

Please also contribute to this topic with questions and ideas and shout & let me see how many of you use the script enjoy or hate it.

Cheers,
Last edited by oguzbir on Thu Aug 20, 2015 7:37 pm, edited 4 times in total.
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vfxman83
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thanks for the update can we use old versions ? such as 2.20 and 2.32.1.9 ?
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oguzbir
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vfxman83 wrote:thanks for the update can we use old versions ? such as 2.20 and 2.32.1.9 ?
I haven't tested for previous verisons.

Edit:
I dont see any reason why it shouldnt work for 2.32.2 - 1.9 and forward.
But I wont work for older versions so 2.20 is not possible due to refactoring.

Please let us know if you test with any version.
thanks,
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oguzbir
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Ok. There are two a new problem that I observed.

First, the material library file that I shared is made in max2016 there for wont open up in max 2014.
I or you can create your own hdri mat lib. on your own.
Ill prepare that when I have the time for it.

Next, if the current renderer is vray running the script gives an error.
I'll later put a message window and put an option to switch the renderer.

cheers,
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oguzbir
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Hello Guys,

I've updated the script. This is an important release...
What is new in v4.2:
- Initial Library is now set as Max2014 compatible. Making it work with both Max 2015 and 2016.
Please make sure you copy the Scene_HdriV4.mat supplied with the file in C:\OctaneShortcuts
- Added a new button. Making it able to set Octane viewport to 1/10th of the production VFB size
- Now the script works with 2014, 2015 and 2016

Grab the copy from the link below.
http://www.oguzbir.com/OctaneShrtcts/

Lastly, I'd like to thank Jorgensen making a generous donation. Next time beer rounds are on me. Cheers, mate. :)
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oguzbir
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Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
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NEW UPDATE v4.3
What is new :
- Fixed a fatal script error causing crash at start if you change the Aperture or Exposure or Gamma settings and if the render dialog window is closed.
- Some other internal scripting fixes.

Download from the link in the first post or below
Grab the copy from the link below.
http://www.oguzbir.com/OctaneShrtcts/
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rfox
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I tried to drag and drop the .mzp file into my viewport but it always failed ( in this case nothing happened). i dunno it won't work anymore since i upgraded my OS to windows 10.
somebody can enlighten me how to solve it?
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oguzbir
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rfox wrote:I tried to drag and drop the .mzp file into my viewport but it always failed ( in this case nothing happened). i dunno it won't work anymore since i upgraded my OS to windows 10.
somebody can enlighten me how to solve it?
It doesnt work rightaway when you do drag drop.
it installs itself. instructions are in the readme
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rfox
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Hi Oguz,

I understand what you' re talking about, but in this case I followed through your instructions.
1. Unzip all the contents
2. put folder into c:/
3. open 3ds max 2015 and drag the .mzp file into 3ds viewport (which is nothing happen but it seems work ok)
4. when I try to find category "Oguz Birgoren" on group "Main UI" i didn't find it there. that is my thought it won't install correctly there.

coz install your script on my other system which has windows 7 OS and 3DS Max 2012, it works flawlessly.

Now i'm still scratching my head :D
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oguzbir
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rfox wrote:Hi Oguz,
I understand what you' re talking about, but in this case I followed through your instructions.
1. Unzip all the contents
2. put folder into c:/
3. open 3ds max 2015 and drag the .mzp file into 3ds viewport (which is nothing happen but it seems work ok)
4. when I try to find category "Oguz Birgoren" on group "Main UI" i didn't find it there. that is my thought it won't install correctly there.
coz install your script on my other system which has windows 7 OS and 3DS Max 2012, it works flawlessly.
Now i'm still scratching my head :D
Thanks for more information. As a matter of fact. I hadn't tested the script in 2015 after my latest v4.3 release.
After you said I installed the script to max 2015. But I had no problem installing it. and with drag&drop as well.
You might also try to install it via Utilities, Maxscript, Run Script.
If it won't work again. Then all I can say is there might be a problem with your installation. Especially folder structure.

At last resort. You can also try unzipping the Mzp installer file after renaming it to zip. Where you would see an mse file and a mcr file.
Put those to scripts folder. and try yo run the mcr file from either drag'n drop or via run script.

Ps. I didnt know if it worked with 2012. good to know. Thanks.
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