OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
matttrebor
Licensed Customer
Posts: 38
Joined: Fri May 03, 2013 10:07 am

ramone163 wrote:Problem wint HDR Light Studio.
I make Texture Environmet and put some random HDR image and put it to Environment Map. I click to connect HDRLightStudio and 3ds MAX and Octane do not show interative with LightStudio. It should change my random HDR image to LightStudio one. In 1.9 version it was all right, but in 2.5 not working. Please fix it.

I get the same problem with 2.6
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

guys about all viewports on 3d max 2016 be active on live octane render window ? old versions get live render only for perspective and camera views
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

dont work for me both modes direct AO and direct diffuse fake shadows dont work and i really like if octane live viewport works only on camera and perspective views like before :|
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Guys, I'm sorry to write this, but I finally feel I need to clarify it here because it looks like things are going out of control in plugin's testing threads.

Please, before posting here the "plugin bug reports" - check the same case in standalone to see that this might be how the Octane engine works and is nothing to do with any plugins. If you see the same behavior in standalone - post the reports in the standalone forum sections. Post the report here only if you see it works OK in standalone (and note this please in the report).
I will delete any (standalone unchecked) reports here that are nothing to do with the plugin: as I use these testing versions threads as the source for plugin fixing and improving (Otoy doesn't have the public bug-tracker), and now it is becoming hard to efficiently pick the meaningful reports from a lot of garbage that has nothing to do with the plugin.
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

sorry but the last version i use was standalone 2.20 + 3d max plug in for this version. and fake shadows for specular materials always working. octane live render in all viewports dont be a plug in problem ? any way to put the last stable 3d max plug in version ( karba version) for 3d max 2016 ?
Thx for support
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

This plugin version uses the 2.23.2 version of Octane engine. So, this plugin has nothing to do with older engine versions, it has the 2.23.2 integrated to render the image. If you don't like how 2.23.2 works - you can always ask the question in standalone forum sections.
You always can use the plugin's "export" functionality to check your "plugin bug" in corresponding version of standalone first, before posting the "plugin bug" here. For example.

This version of 3ds Max plugin (using 2.23.2 engine). GI mode: Ambient Occlusion.
1.png
This version of 3ds Max plugin (using 2.23.2 engine). GI mode: Diffuse.
2.png
Standalone 2.23.2. GI mode: Ambient Occlusion.
3.png
Standalone 2.23.2. GI mode: Diffuse.
4.png
athosrojas
Licensed Customer
Posts: 25
Joined: Mon Jul 28, 2014 2:43 pm

thx for support jim. and about the all 3d max views be updated on octane live render viewport ?

can i use this plug in release with 2.20 standalone ? and max 2016 ?
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

athosrojas wrote:thx for support jim. and about the all 3d max views be updated on octane live render viewport ?
JimStar wrote:OctaneRender® for 3ds max® v2.23.1 - 1.6 [OBSOLETE]

Changes since the 1.5 version
  • ...
  • Added "Lock camera" feature to Octane viewport.
  • ...
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

in the visualization mode clay mode - the light does not pass through glass.... Sorry if this mode does not work in the standalone... I can't check but I remember that at some earlier version of it was implemented . possibly the most delicious appears in 3 octane render
Attachments
2015-08-20 13-17-58 OctaneRender Viewport.png
raylab
Licensed Customer
Posts: 41
Joined: Sun Mar 21, 2010 5:35 pm

It's not possible to load .ifl files anymore, not sure in what version it got broken. But i think it worked in 2.21.

regards
Sören
- http://about.me/raylab_sv - 1st Supermicro 3*Titan - Netstor Turbobox 4*Titan - 2nd 2*TitanZ - Netstor Turbobox 4*780
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