Hi There,
New Cinema 4d user here with Octane plugin so sorry if this is a known thing but I'm not sure what to look for. Anyway, I downloaded a model from Turbosquid in C4d format and when I try to render it in Octane I get the attached weird artefacts. Anybody know what's causing this and how to fix it? I've applied a new octane material but that didn't fix it.
Many thanks
Roger
Strange artefacts on model
Moderators: ChrisHekman, aoktar
probably a scale issue!
try adjusting the rayepsilon in the kernel settings or chagning your scene size in c4d
try adjusting the rayepsilon in the kernel settings or chagning your scene size in c4d
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
ray epsilon. It's very similar parameter like that "view clipping" in C4D.whersmy wrote:probably a scale issue!
try adjusting the rayepsilon in the kernel settings or chagning your scene size in c4d
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Np, welcome here. As Whersmy said, there is a relationship between objects/scene size and ray epsilon. Octane works on float-point math not double. This parameter helps when FP math is not enough.rojharris wrote:Fantastic! Fixed it.
Many thanks guys. Much appreciated
Roger
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw