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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Thanks, that;s really coolSurfingAlien wrote:I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947

Intel C4Q , 4G ram, GTX 285,
I got them from cgsociety, the post SurfingAlien gave you.GeorgoSK wrote:Where is this scene originally from... ?
I have it asociated with RedQueen engine.
Looks even the same (or better), well I guess it would
redqueen engine ? what is it ?
do you have a link for the render you are talking about ?
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470
I have difficulties to render the bulbs glass, octane even after hours of rendering is not able to get rid off that black noise, do you know why ?radiance wrote:the glass balls on the chandelier look much better in the first render though...
Radiance
My first try was a specular with 100% transmittance and 100% reflection, but they rendered black, then I added a bit of opacity to "help" octane render them and it's what give the first render this unrealistic glass, first render has opacity at around 0.4 and the second has it at 0.8.
Is there any trick to render a clean solid glass surface or do I have to wait and hope for 2.3 ?
Win7 x64 - I7 920@4Ghz - 6Go DDR3 - GTX470