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sam75
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Another scene from "render engines challenge"

Image
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GeorgoSK
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Where is this scene originally from... ?
I have it asociated with RedQueen engine.
Looks even the same (or better), well I guess it would :)
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SurfingAlien
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I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947
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GeorgoSK
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SurfingAlien wrote:I don't know if it's the very fist place but I got it from here: http://forums.cgsociety.org/showthread.php?t=406947
Thanks, that;s really cool :) We are the results from there... ?
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sam75
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GeorgoSK wrote:Where is this scene originally from... ?
I have it asociated with RedQueen engine.
Looks even the same (or better), well I guess it would :)
I got them from cgsociety, the post SurfingAlien gave you.

redqueen engine ? what is it ?

do you have a link for the render you are talking about ?
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radiance
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very nice ;) will you submit it to the still competition ?

Radiance
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sam75
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Location: Paris

radiance wrote:very nice ;) will you submit it to the still competition ?

Radiance
Thanks

still needs work then I ll submit it

can't wait to try this one with secondary lights
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sam75
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Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

lil update

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radiance
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the glass balls on the chandelier look much better in the first render though...

Radiance
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sam75
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Joined: Sat Jan 16, 2010 9:03 pm
Location: Paris

radiance wrote:the glass balls on the chandelier look much better in the first render though...

Radiance
I have difficulties to render the bulbs glass, octane even after hours of rendering is not able to get rid off that black noise, do you know why ?

My first try was a specular with 100% transmittance and 100% reflection, but they rendered black, then I added a bit of opacity to "help" octane render them and it's what give the first render this unrealistic glass, first render has opacity at around 0.4 and the second has it at 0.8.

Is there any trick to render a clean solid glass surface or do I have to wait and hope for 2.3 ?
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