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mbetke
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I have been in the woods today and caught some nice tree stumps which I threw onto Photoscan by Agisoft. I run the evaluation of the standard version at the moment and it works out really nice.
Maybe i will turn it onto a new model collection for game-devs soon or 3d printing too. Need to optimize some stuff.
Photoscan-2.jpg
Image was rendered with Octane for 3dsmax, some post-work in Photoshop and After Effects. Butterflies are 2D. Rendertime was four minutes or so, lighting with an HDR.
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whersmy
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exellent!

Are parts of the grass individually scanned? it looks convincing!
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Rikk The Gaijin
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Very nice composition! 8-) Watch out for the texture stretches on the trunk ;)
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Elvissuperstar007
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I see the grass. that the heat at least a month, too many butterflies gathered on a dry lawn.
it was not necessary to do it dry
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acc24ex
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nice :)
check mine this photo scanned wall - loving this..

Image
also anyoone on tumblr?

https://www.tumblr.com/blog/robobear510
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mbetke
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Rikk, is there a way to reduce stretches with Photoscan? I took tons of individual pictures close-up and different angles.
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Rikk The Gaijin
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mbetke wrote:Rikk, is there a way to reduce stretches with Photoscan? I took tons of individual pictures close-up and different angles.
You need to remake the UVs for your object, then import it in Photoscan and reproject the texture with the "Keep UVs" option.
I never use the geometry from Photoscan as it is, because it's a mess of triangles. I always retopologize it and project the details. It's a bit of work, but the results are much better.
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