I have been in the woods today and caught some nice tree stumps which I threw onto Photoscan by Agisoft. I run the evaluation of the standard version at the moment and it works out really nice.
Maybe i will turn it onto a new model collection for game-devs soon or 3d printing too. Need to optimize some stuff.
Image was rendered with Octane for 3dsmax, some post-work in Photoshop and After Effects. Butterflies are 2D. Rendertime was four minutes or so, lighting with an HDR.
Photogrammetry fun :)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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exellent!
Are parts of the grass individually scanned? it looks convincing!
Are parts of the grass individually scanned? it looks convincing!
Octane 2022.1.1 nv535.98
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x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Very nice composition!
Watch out for the texture stretches on the trunk 


- Elvissuperstar007
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I see the grass. that the heat at least a month, too many butterflies gathered on a dry lawn.
it was not necessary to do it dry
it was not necessary to do it dry
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Page octane render " В Контакте " http://vkontakte.ru/club17913093
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nice 
check mine this photo scanned wall - loving this..

also anyoone on tumblr?
https://www.tumblr.com/blog/robobear510

check mine this photo scanned wall - loving this..

also anyoone on tumblr?
https://www.tumblr.com/blog/robobear510
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Rikk, is there a way to reduce stretches with Photoscan? I took tons of individual pictures close-up and different angles.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
You need to remake the UVs for your object, then import it in Photoscan and reproject the texture with the "Keep UVs" option.mbetke wrote:Rikk, is there a way to reduce stretches with Photoscan? I took tons of individual pictures close-up and different angles.
I never use the geometry from Photoscan as it is, because it's a mess of triangles. I always retopologize it and project the details. It's a bit of work, but the results are much better.