Camera Offset Not Working Properly

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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RobSteady
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Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Paul, the translation from the Modo camera offset seems to be broken.
The OctaneRender Viewport looks different from the Modo camera.
Here is a test scene:
test_camera_offset.zip
(16.02 KiB) Downloaded 132 times
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Rob - I put through a fix related to this in the TEST release a few versions ago which will potentially fix this. If you let me know if you are on Modo701, 801 or 901 and which exact plugin version you are using, it will help me track down the exact issue.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Further analysis reveals that this scene is not working quite right on the latest release of the plugin. Film Fit = Fill is not calculating the offsets correctly. All the other Film Fits are working correctly. I will fix this in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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