I was wondering how you get Octane to recognise transparent objects when calculating the AO pass.
Right now all my objects have the same level of AO but transparent objects should surely render differently....right?
Thanks.
Ambient Occlusion and Transparent Objects
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- bleepurchin
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Software: Cinema 4D r16, Octane v2.24.2 R1
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Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
You may be right, i'll look that.
Octane For Cinema 4D developer / 3d generalist
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- stratified
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There is an alpha shadows for AO which takes opacity into account.
cheers,
Thomas
cheers,
Thomas
- bleepurchin
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- Joined: Fri Mar 27, 2015 4:34 pm
Ah, so that's what that means. Thanks Thomas.stratified wrote:There is an alpha shadows for AO which takes opacity into account.
cheers,
Thomas
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980