Ambient Occlusion and Transparent Objects

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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bleepurchin
Licensed Customer
Posts: 106
Joined: Fri Mar 27, 2015 4:34 pm

I was wondering how you get Octane to recognise transparent objects when calculating the AO pass.

Right now all my objects have the same level of AO but transparent objects should surely render differently....right?

Thanks.
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
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aoktar
Octane Plugin Developer
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You may be right, i'll look that.
Octane For Cinema 4D developer / 3d generalist

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stratified
OctaneRender Team
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Joined: Wed Aug 15, 2012 6:32 am
Location: Auckland, New Zealand

There is an alpha shadows for AO which takes opacity into account.

cheers,
Thomas
bleepurchin
Licensed Customer
Posts: 106
Joined: Fri Mar 27, 2015 4:34 pm

stratified wrote:There is an alpha shadows for AO which takes opacity into account.

cheers,
Thomas
Ah, so that's what that means. Thanks Thomas.
Software: Cinema 4D r16, Octane v2.24.2 R1
Hardware: Intel Core i7-5930K CPU 3.50GHz, RAM 32 GB, 3x GeForce GTX 980
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