OctaneRender® for 3ds max® v2.23.2 - 2.2 [OBSOLETE]

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boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

MustafaKaya wrote:Forest Pack materials problem. :(
confirmed. installed the newest forestpack pro version 4.4.1.
I sticked with 2_16a octane until now, I can confirm forest was working there.
it seems like this octane version can't translate the materials coming from forest. see screenshot:
Capture.JPG
edit: here the shot with 2.16a which works fine:
Capture2.JPG
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RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Seeing these black squares again in the map editor:
Jim, it's not possible to show the map there?

Asked this before, again and again...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
boris
Licensed Customer
Posts: 148
Joined: Mon Jan 23, 2012 7:50 am

RobSteady wrote:Seeing these black squares again in the map editor:
Jim, it's not possible to show the map there?

Asked this before, again and again...
at least make them red so we don't forget asking about it :mrgreen:
P6T7 WS SuperComputer / i7 980 @ 3.33GHz / 24 GB / 1500W + 1200W PSUs / 6x GTX 680 4 GB + 1x Tesla M2070 6GB (placeholder :))
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Often working with Orthographic Projection and function Clipping yes! octane in camera has this feature but there not Orthographic Projectio.
If I work with a standard camera that every time I have to change the value of the clipping of general options.

please enter a support Orthographic Projection in octane 3dmaks camera or full support for standard camera with additional features
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2015-07-29 15-19-21 Untitled - Autodesk 3ds Max 2016 .png
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Elvissuperstar007
Licensed Customer
Posts: 2508
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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Goldisart wrote:Often working with Orthographic Projection and function Clipping yes! octane in camera has this feature but there not Orthographic Projectio.
If I work with a standard camera that every time I have to change the value of the clipping of general options.

please enter a support Orthographic Projection in octane 3dmaks camera or full support for standard camera with additional features
+100000
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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vfxman83
Licensed Customer
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

hi JimStar;

When the octane convert tool supports Vray2sided material and 3ds max tiles map these mats are important but doesn't work

and the material editor hdris are don't see

when will you or octane team fix this problem ?

Thank you.
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RobSteady
Licensed Customer
Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
Contact:

Hey Jim, any updates soon? What's the progress?
Please involve the customers!
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
vfxman83
Licensed Customer
Posts: 52
Joined: Sat Mar 22, 2014 6:07 pm

The octane doesn't convert vray 2 sided material is there any way to fix this problem or when it will be update

it is very important that

in this case same problem with 3ds max standart bitmap tiles too.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

all Vray glossy materials are converted with ior set to 1...and I don't understand why

also translucent Vray materials are wrong converted.

I tweak all the converted materials

If I am a programmer....
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darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

One bug I am noticing, is the octane viewport freezes often if you adjust many parameters on the fly (especially if you hit 0 values)

For example, rotate the texture environment map by spinning the value up and down, if you hit zero, the render viewport completely freezes. I have to close it and re-open it for the viewport to become interactive again.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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