
thank you!
If I were to opacity map the flake the material would look the same! (I only mentioned it to point it out)kubo wrote:looks really good Proupin, nothing beats geometry, but I'm afraid there would be lot's of polys so I'll stick to the texture option.
no problem I am learning with youkubo wrote:Thanks a lot mate, not only for the time to anwser but also taking the time to make a test scene.
That's what I was looking for, the one you've made is a frosted glass (I'll keep it in my head for future reference), I needed one with a noisless film so using yours as a base I've changed the film material from specular to diffuse and that was just it, perfect, thanks a lot, you've solved my problem.
Also at first I was getting lots of fireflies, the bump map was set to 1 which can produce fireflies like there is no tomorrow, I've lowered to 0.1 or so, it still looks good but the images are free from those dammed fireflies.
Now the funny thing I can't figure out is why depending on the angle is totally specular and doesn't behave correctly you can see the different angles in the images, also on the back side no matter the angle everything looks good.
I've included the variant of the last image back in the pack.
Thanks for all the time, and for giving me a great solution.
Edit: @ Proupin, nope, more polygons are out of the question I need to save some memory for my hated trees, of which I might need several hundred copies... without instances is going to be a blast.... I might be doing 2 passes... don't know yet