Van Helsing

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Wayfa
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Posts: 15
Joined: Sun May 30, 2010 2:45 pm

An illustration I've finished yesterday.
Mi version of the Van Helsing character.
Rendered on Octane 1.55, made on Zbrush, 3dsmax and PS
Attachments
VanHelsingWeb.jpg
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
Rikk The Gaijin
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Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Great job! 8-)
I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?
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Wayfa
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Joined: Sun May 30, 2010 2:45 pm

Yep, just pure geo coverted from Zbrush
Not very efficient, but works.
Rikk The Gaijin wrote:Great job! 8-)
I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

May I ask why you didn't update to Octane 2.x?
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glimpse
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Rikk The Gaijin wrote:May I ask why you didn't update to Octane 2.x?
Good questiosn from Rikk as always, I'm interested too why Guys keep working on older version still..

P.S. Nice work!
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Wayfa
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Joined: Sun May 30, 2010 2:45 pm

The only reason possible.. I didn't bought the new license yet.
I work on game development, so I use this software occasionally for fun on my free time. : :geek:
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
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