An illustration I've finished yesterday.
Mi version of the Van Helsing character.
Rendered on Octane 1.55, made on Zbrush, 3dsmax and PS
Van Helsing
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Great job! 
I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?

I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?
Yep, just pure geo coverted from Zbrush
Not very efficient, but works.
Not very efficient, but works.
Rikk The Gaijin wrote:Great job!
I have a question: since 1.55 doesn't support hair, how did you make yours? It's just geometry from fibermesh?
Win XP 64 | Geforce GTX285 | Quad 2.66GHz | 12GB
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
May I ask why you didn't update to Octane 2.x?
Good questiosn from Rikk as always, I'm interested too why Guys keep working on older version still..Rikk The Gaijin wrote:May I ask why you didn't update to Octane 2.x?
P.S. Nice work!