So I tried network rendering like someone suggested in my other post but it would freeze my cinema4d after a certain period - 500 frames etc. I think this might be due to fluctuating network connections? or that it can't transfer a lot of data through the network.
SOOO I am back to team render.
I have managed to get past my initial hurdles of making it work. Everything works, but when I render using x particles since my team render client starts at 600 it doesn't see any particles but it renders the environment.
If I put an xparticles texture instead of the octane one, it works.
Is there a way to specify the xparticle cache folder to octane? Or something I am missing?
I appreciate any help
Octane , Xparticles Team render problem rendering
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Hi,
Please post some images and scenes else just some texts. There is lot of possibilities. Nobody could help without seeing your setups.
Please post some images and scenes else just some texts. There is lot of possibilities. Nobody could help without seeing your setups.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hi,
here is a detailed answer by abstrax about net rendering:
http://render.otoy.com/forum/viewtopic. ... 20#p240111
ciao beppe
here is a detailed answer by abstrax about net rendering:
http://render.otoy.com/forum/viewtopic. ... 20#p240111
ciao beppe
Don't know. I need to see some info. What kind of freeze? There is lot of virtual data on your post, so i can't help. Only thing you can do see client's output when freeze occurs.sebastian wrote:well, my main question is why do you think the network render is freezing? there are no errors it just says it is rendering a sample but c4d is frozen
Also there is not any relationship with XP cache files and Octane freeze. Client could be crashed due some reasons.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
here is the log file
- Attachments
-
- octane_log.txt
- (3.65 KiB) Downloaded 215 times
Windows 7 , TitanX, i5
Well right now I am moving my scene into C4d standalone, in order to do batchrendering via network ( my last hope to make network rendering work)
I am wondering if this method supports x particles.
And where is the timeline? to scroll through the animation in the standalone, do I need to add a camera or something in order to be able to see a timeline?
I am wondering if this method supports x particles.
And where is the timeline? to scroll through the animation in the standalone, do I need to add a camera or something in order to be able to see a timeline?
Windows 7 , TitanX, i5
If you have some animation and select render target, it will appear. Plugin can export animations from "Export to Animated Packages(orbx)" command.sebastian wrote:Well right now I am moving my scene into C4d standalone, in order to do batchrendering via network ( my last hope to make network rendering work)
I am wondering if this method supports x particles.
And where is the timeline? to scroll through the animation in the standalone, do I need to add a camera or something in order to be able to see a timeline?
But i'm curious about your issue. Can you share your scene with me? I may help better if i look.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

