Cube map side-by-side renders flipped

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
User avatar
dotcommer
Licensed Customer
Posts: 259
Joined: Sun May 04, 2014 7:02 am
Location: San Francisco, CA
Contact:

Having an issue here, and wondering if anyone else has encountered it. I'm getting ready to render out my cube maps for the metaverse competition. I'm noticing that they're getting rendered out flipped. I've attached a screenshot. Not sure why this is happening. Or is this as intended, and it gets rendered properly on device?
Attachments
Screen Shot 2015-07-19 at 10.18.47 PM.png
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
User avatar
dotcommer
Licensed Customer
Posts: 259
Joined: Sun May 04, 2014 7:02 am
Location: San Francisco, CA
Contact:

Never mind. I answered my own question once I tried submitting the render to the WIP thread. I guess it needs to be rendered flipped, to compensate for how the image is projected in the cube. I guess flipping normals is too much work? I don't know. But I think i'm going to revert back to side-by-side latlong maps.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture

Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Post Reply

Return to “Maxon Cinema 4D”