Cube map side-by-side renders flipped
Moderators: ChrisHekman, aoktar
Having an issue here, and wondering if anyone else has encountered it. I'm getting ready to render out my cube maps for the metaverse competition. I'm noticing that they're getting rendered out flipped. I've attached a screenshot. Not sure why this is happening. Or is this as intended, and it gets rendered properly on device?
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Never mind. I answered my own question once I tried submitting the render to the WIP thread. I guess it needs to be rendered flipped, to compensate for how the image is projected in the cube. I guess flipping normals is too much work? I don't know. But I think i'm going to revert back to side-by-side latlong maps.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com