JimStar , Thank you for all your tips, sorry my bad english (its not my native lang), you're absolutely right about the camera.
In your example camera visivility is really working. Cause there is no objects inside the medium material. Please, try to put the object inside the volumetric material and take them invisible for camera and you'l see the problem, what I'm talking about.
OctaneRender™ for Blender 2.23.2 - 9.2 Win [OBSOLETE]
rz3x wrote:Cause there is no objects inside the medium material. Please, try to put the object inside the volumetric material and take them invisible for camera and you'l see the problem, what I'm talking about.
JimStar wrote:Please check your scenes with the same settings in standalone first before asking here. If you see the same result in standalone - post the question in standalone thread, but if you see the different result - post the question here.
Hi Jimstar, thanks a lot for a wonderful new release. I just got one thing to report. Somehow, the real time render is not as "real time" as in previous versions. There's a small delay or lag when you orbit the view, whereas in previous versions you could see the changes immediately. I don't know if something's slowing things down while transfers occur to/from OctaneServer. I haven't tried on Linux/Mac yet, but at least on windows it feels slow. I don't know if anyone else is experiencing this.
regards,
Alvaro
regards,
Alvaro
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
afecelis
Could you please describe a little more - where is this delay exactly?.. I will try to reproduce it, I'd just like to know where to look for it... After you started to orbit and before the live-view image reflects it?..
Does anybody else have noticed the same?
Could you please describe a little more - where is this delay exactly?.. I will try to reproduce it, I'd just like to know where to look for it... After you started to orbit and before the live-view image reflects it?..
Does anybody else have noticed the same?
I have the same issue.
Rotating or moving while beeing in rendered mode (live preview) is very slow.
Transfering speed from scene to the octane server hasn't changed.
Everything was O.K. in the 9.1 Version.
It is especially noticable when having a decent amount of geometry in the scene.
ORBX export is working great.
Are there any plans for integrating particle systems export to csv?
Would be great.
Rotating or moving while beeing in rendered mode (live preview) is very slow.
Transfering speed from scene to the octane server hasn't changed.
Everything was O.K. in the 9.1 Version.
It is especially noticable when having a decent amount of geometry in the scene.
ORBX export is working great.
Are there any plans for integrating particle systems export to csv?
Would be great.