Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable

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TBA3D_70
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[/quote]

I checked that's fine on me. What's you previous version which can work? Do you have a compatible cuda driver?[/quote]



I use the newest mac cuda driver 7.0.36. With the 2_23_2 RC5 version --> all fine.

With the newest 2_23_2 RC6 (.1) --> octane is loaded --> but nothing shown into the menu-tab.
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aoktar
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TBA3D_70 wrote: I use the newest mac cuda driver 7.0.36. With the 2_23_2 RC5 version --> all fine.
With the newest 2_23_2 RC6 (.1) --> octane is loaded --> but nothing shown into the menu-tab.
Sorry that's my bad. Some files are missing in package, i'm uploading again.
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sadece
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aoktar wrote:Sorry that's my bad. Some files are missing in OSX package, i'm uploading again.
Missing only in Mac version?
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aoktar
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sadece wrote:
aoktar wrote:Sorry that's my bad. Some files are missing in package, i'm uploading again.
Missing only in Mac version?
Evet Hüseyin sadece mac.

Yes. Hopefully i have fixed all packages now.
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lucioing
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Ahmet the greatest!
Now it does works! Thank you!

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TBA3D_70
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Thanks for the OS X fix, Ahmet! ;D

Best regards,
Thomas
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Ron
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Works well on my machine.
Thank you Ahmed for the great Node Editor improvements. I switched completely to NE only!
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
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aoktar
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Great to hear. Thanks guys.

Discovered a issue on one of latest improvements. So had to update to R6.2. Sorry for confusing.
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abstrax
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bloodyriton wrote:
aoktar wrote:
bloodyriton wrote:
Hummm very strange, I used exactly the same scene, and also rebuild one, cuda is up to date...
But still the same :(

Any clues ?
This is my result and scene.

Ok, but I add a camera with an aperture of 5.

Look with the 2.21.1 it works, but not with the 2.23.2 r5 :(
with aperture 2.21.1.PNG
with aperture 2.23.2 r5.PNG
In 2.21 the camera mapping onto the matte material was broken. In 2.23 it got fixed. The way how 2.21 behaved you always got discontinuities at the edge of the matte object. The solution is to use a non-blurry background or to compose it after rendering.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
aggiechase37
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I'm getting some weird issues with textures that I wasn't getting before. They have been banding. I guess you could call it banding. Not sure what is going on. Have tried changing the mapping in the C4D menu and Octane texture nodes, but get the same thing. Can anyone help with this? I have just noticed it happening in the latest updates, but I don't know if it's related to that or if I'm possibly doing something stupid. I've attached a screen capture.
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