gloss through the glass
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
JimStar please explain to me why the right reflection are considered to be longer on the floor
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Last edited by Goldisart on Mon Jul 13, 2015 8:43 am, edited 1 time in total.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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this is a mistake of the lights will not help even 64,000 samples
We checked in the standalone version of the same problem, glass octane with a bug it's a fact!
We tried everything
caustic blur 1.0
clump 50
coherent ratio 0.3
I can not do anything to correct the situation
We checked in the standalone version of the same problem, glass octane with a bug it's a fact!
We tried everything
caustic blur 1.0
clump 50
coherent ratio 0.3
I can not do anything to correct the situation
Last edited by Elvissuperstar007 on Mon Jul 13, 2015 8:29 am, edited 1 time in total.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Definitely !!! all light - all objects NEED to be transferred to MOVABLE PROXY/ because object is not translated these errors. Thanks to all who helped
I hope the developers will remove the exception since many probably do not know about the mandatory switch to movable proxy and it is because of this there are excess light noise\
I hope the developers will remove the exception since many probably do not know about the mandatory switch to movable proxy and it is because of this there are excess light noise\
can your example to see? to me it didn't help. noise in channel reflection indirect. weird if you helped checkbox on movable proxy.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021