WIP UPDATE - 6/04/15
Finally starting to texture. I've decided I'll have to render the earth separately and then comp it in. The project is just too massive now and my comp can't handle it. Having to wait 2min. for the LV to update is killing my productivity.
See it in your browser here: http://pnr.ma/ebUSDp
Render the Metaverse - Dotcommers' WIP
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
WIP UPDATE - 07/07/15
Just about done! I've got two versions, one of them is an upside down version. Which feels more interesting to you? And which one makes sense given this image takes place in space?
Right side up (earth above):
View in browser: http://pnr.ma/eWhekt Upside down (earth below):
View in browser: http://pnr.ma/bTtQOE
Just about done! I've got two versions, one of them is an upside down version. Which feels more interesting to you? And which one makes sense given this image takes place in space?
Right side up (earth above):
View in browser: http://pnr.ma/eWhekt Upside down (earth below):
View in browser: http://pnr.ma/bTtQOE
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Still looking for feedback! I'm getting ready to do my final renders. A few more decals and some other minor details, then i'll be rendering out cube maps and uploading to the competition, hopefully next week. Would love to hear your thoughts on the two latest renders! Thanks!
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Hi dotcommer,
just my two cents:
looking back to the clay version, the black material is killing all the details and you are losing a lot of depth.
I would expect more sun light to come in with nice shadows and maybe some artificial lights, not only monitors. Then you could do a multilight animation fading out all the different sources
Anyway, beautiful scene so far
ciao beppe
just my two cents:
looking back to the clay version, the black material is killing all the details and you are losing a lot of depth.
I would expect more sun light to come in with nice shadows and maybe some artificial lights, not only monitors. Then you could do a multilight animation fading out all the different sources

Anyway, beautiful scene so far

ciao beppe
Thanks Beppe, I've been struggling with that black color of the interior. The actual Cupola is all black on the inside and I'm trying to be fairly accurate to the real thing. It may be how I'm making my material that's absorbing more light than it should.
Did you have a preference for one orientation over the other?
Did you have a preference for one orientation over the other?
Last edited by dotcommer on Fri Jul 17, 2015 6:55 am, edited 1 time in total.
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Hi,
I prefer the normal orientation, there are so many details to look at and the scene is already unusual as it is
Have you already rendered a full cubic version?
ciao beppe
I prefer the normal orientation, there are so many details to look at and the scene is already unusual as it is

Have you already rendered a full cubic version?
ciao beppe
I have not. But I will be doing that very soon. Unfortunately, I have no way to view it once I render it! hahah. So that'll be interesting. If you have a gearVR headset and want to try it out for me, let me know! Hoping to start rendering cube maps by tuesday.bepeg4d wrote:Hi,
I prefer the normal orientation, there are so many details to look at and the scene is already unusual as it is
Have you already rendered a full cubic version?
ciao beppe
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
hi,
unfortunately not, but can't wait to see your vr when you will charge it to the metaverse submission
ciao beppe
unfortunately not, but can't wait to see your vr when you will charge it to the metaverse submission

ciao beppe
WIP UPDATE - 07/26/15
And thats a wrap! I've uploaded my submission. Check it out!
http://render.otoy.com/forum/viewtopic.php?f=97&t=49381
And thats a wrap! I've uploaded my submission. Check it out!
http://render.otoy.com/forum/viewtopic.php?f=97&t=49381
Download my free Octane resources!
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com
Paper Lantern | Fresh Snow (C4D Only) | Keyboard Displacement Texture | Solar Panel Texture
Mac Pro (2012) | 2x6Core 3.06GHz | 64GB | 1 x Titan Black 6GB
Portfolio: http://www.deltawavefx.com